Continuing through the caverns, the group moves from room to room. Two of the rooms they were able to find trip-wires, but in the second room Zasheid tripped the wire when he was investigating and caused a cave-in in the room, fortunately nobody was injured.
Walking past a throne room, the group entered in the left-most tunnel and Reyna was attacked by a kobold in the shadows with a fire pot. A second kobold came running from the main tunnel at her. Zasheid and Llearic ran back to the throne room and took the other tunnel and encountered a kobold as well. All the kobolds were killed, and the two throne tunnels did not meet up though.
Walking into a large room with an acid pool, the group finds a “glowing” barrier encompassing a portion of the room. The entire group was able to pass through the barrier except for Rowyn. Zasheid stayed back with Rowyn just in case. As the group was exploring the cavern, Chainer found “something” on the ground. Something invisible appeared to be in the ground, after Chainer sprinkling some dirt on it, some of the dirt stuck and highlighted something an inch or so off the ground.
As Llearic was about to come over and help investigate, something in the acid pool began to bubble more vigorously than before. Llearic runs over and stomps on the “invisible case” and a black gem cracks, dropping the glowing barrier in the room. The bubbling in the acid lake ceases as a dark black scaled creature erupts from the acid pool. After an acid spray downed Chainer, Llearic, and Reyna, the group fought back.
Chainer being healed rushed into the pool of acid to pursue the rush of death while Rowen’s Moonbeam was able to finish off the dragon before any more members of the party were felled.
Chainer was able to chop the head off the dragon before its body sunk into the pool of acid. The group then began their ascension through the tunnels and back up towards the Dwarven Stronghold.
Beginning Xp : 12,700
Ending XP : 15,000
Level – Group achieved level 6
Coin / Gold : 1,383 gold per person
Additional (Side) Notes – 1/30/2018
Chainer gets access to the Dwarven library to begin his exploration into the life after death experience, and any additional ways to possibly pass through the “dimension” between life and death.
Chainer needs to follow up with Micah on Krexal and the “Hand.”
Micah inquires as to why Llearic is wearing the broken black necklace that the group found on the ground that dropped the magical barrier…? Apparently, that was the item that Carric had helped the Black Dragon to find (previous notes)
There is transport between Zasheid’s homeland and the current island the group is at. The trip can take about a month to make the voyage. Ship will be arriving in the next few months. The boat will be arriving at the northernmost town of Waymoor. We could spend additional monies to transport to Waymoor, or all could travel their on their own. The group determines that they would all meet in Kyloth in X days, and then travel up to Waymoor together.
Micah gives the group a magical ring that they can use once they reach the new island to return to the Espen via Teleportation circle that would return them to Kyloth. (usable once a day)
Magical Loot Items Found from the Dragon Horde*
Adamantine Scale Armor
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit.
Sentinel Shield (Chainer)
Grants the user advantage on initiative and perception (Wisdom). The shield is emblazoned with a large eye in the center.
Gem of Brightness
This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects:
• The first Command Word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command Word or until you use another function of the gem.
• The second Command Word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
• The third Command Word expends 5 Charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command Word.
When all of the gem’s Charges are expended, the gem becomes a non-magical jewel worth 50 gp.
Winged Boots (Reyna)
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the Duration. If you are flying when the Duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.
Scrolls x 2 – Spellcasting need to be identified (level 2 spells)
Hat of Disguise (Llearic)
While wearing this hat, you can use an action to cast the Disguise Self-spell from it at will. The spell ends if the hat is removed.